The Atlas of Emotions – WORKSHOP + Digital Experience

A kid in Luxembourg wakes up feeling something heavy. Not quite sadness. Not exactly anger. Just… something. At school someone asks, “How are you?” The answer comes quickly: fine. And yet inside there is much more. Many young people use only around 3 words to describe their emotional lives. Without proper language for it, much of the inner world remains blurred.

Naming Emotions does not make them stronger, it makes You Stronger.

Research shows that the ability to name emotions is the first step toward understanding them, and understanding emotions is the foundation of emotional regulation and resilience.

Words not only describe what we feel, they shape what we feel. [BROWN, B.]

In Luxembourg’s multilingual context, emotional expression is uniquely complex. Students often experience feelings in one language, process them in another, and are asked to articulate them in a third at school. The Atlas of Emotions is a flexible pedagogical initiative designed to bridge this gap, helping students across all age groups explore, map, and navigate core emotions across languages and cultures.

Program Overview

Grounded in renowned emotional researchers including the works of Marc Brackett, James Russell, and Brené Brown, the program utilizes HappyKids’ proprietary framework – The ATLAS of Emotions. Grounded in the circumplex model of affect, featuring 17 families of emotions encompassing 107 core emotions, students explore both positive and challenging emotions, their functional purpose, and constructive coping strategies tailored to their specific developmental stage.

The offer is adaptable across multiple age groups and flexible implementation modalities:

  • Format Options: Delivered as a standalone interactive workshop, a multi-session module, or a continuous school-wide challenge where the HappyKids team provides ongoing virtual support and accompaniment to classroom teachers implementing the challenge.

  • Digital Exploration: Smartboard-ready interactive tools and individual tablet navigation via the HappyKids.ai platform.

  • Physical & Hands-on Materials: High-quality “Made in Luxembourg” emotion flashcards, classroom post-it activities, and analog mapping exercises.

  • Multilingual Approach: Framework and activities specifically structured to reflect Luxembourg’s multilingual reality (LU, FR, DE, PT, EN).

FIRST LEGO League Challenge – Luxembourg

Am Mëttelpunkt vun der FIRST LEGO League Challenge steet d’kollegial Konkurrenz, wou Gruppe vu maximal 8 Schülerinnen a Schüler tëschent 8 a 16 Joer sech mat Fuerschen, Problemléisen, Programmatioun an Technik beschäftegen, andeems si ee Lego-Roboter programméieren, dee Missioune vun engem Robot Game bewältege soll.

D’FIRST LEGO League verëffentlecht all Joer eng nei Challenge, déi sech op ee wëssenschaftlecht Thema baséiert. Duerch d’FIRST LEGO League Challenge kënnen d’Schülerinnen a Schüler net nëmmen hir STEAM-Fäegkeeten (science, technology, engineering, arts and mathematics) entwéckelen, mee och kritescht a logescht Denken uwenden, fir als Grupp un engem spannenden, missiounsbaséierte ‘Robot Game’ deelzehuelen. Méi Informatioune ginn et ënnert dësem Link.

D’Schülerinnen a Schüler fänken am Ufank vum Schouljoer un, um Projet ze schaffen an no enger nationaler Qualifikatioun mat uschléissend grousser Finall ginn déi éischt dräi bis fënnef lëtzebuerger Teams an d’Belsch an trieden do géint déi 20 bescht belsch Equippen un.

Den Dag vun der Competitioun besteet fir all Equipe aus zwee wesentlechen Deeler. Dat ass zum engen de ‘Robot Game’ an zum aneren d’Presentatioun vum individuellen ‘Innovation Project’.

  • Robot Game

Wärend der Virbereedungsphas an de Schoulen, déi offiziell am Oktober ugeet, muss all Equipe ee Roboter no de Virschrëfte vum Spill entspriechend designen a bauen. Uschléissend kënnen all d’Kanner hir Programméierfäegkeeten entwéckelen, wärenddeems si mat hirem Roboter um Spillfeld probéieren, déi eenzel Missiounen ze erleedegen. Um Dag vum Concours bestreit all Equipe beim ‘Robot Game’ dräi Matcher vun allkéiers zwou an enger hallwer Minutt, fir sou vill Missiounen ewéi méiglech ze meeschteren a Punkten ze erspillen.

  • Innovation Project

Beim ‘Innovation Project’ fuerschen d’Kanner zu engem Theema aus hirem Interessegebidd, formuléieren eng Fuerschungsfro, consultéiere verschidde Sourcen an Experten a bereeden eng uspriechend Präsentatioun vir, fir d’Resultater vun hirem ‘Innovation Project’ engem Jury virzestellen.

FIRST LEGO League

D’FIRST LEGO League gouf duerch eng Partnerschaft tëschent FIRST (For Inspiration and Recognition of Science and Technology) a LEGO Education am Joer 2001 gegrënnt. 3.700 Evenementer, un deenen 110 Länner a méi wéi 679.000 Participanten deelhuelen, ginn all Joer vun der FIRST LEGO League initiéiert.

Fir Lëtzebuerg organiséiert de SCRIPT a Kollaboratioun mat der Voka (Flanders’ Chamber of Commerce and Industry) aus der Belsch dës Competitioun.

Kontakt: fll@script.lu